MOZA CM2 SDK / API for Custom Racing Game

已发布 26天 以前 由 Chaisar Faksi Dewangga (Faksi Emperor)

发布话题
未解答
C
Chaisar Faksi Dewangga (Faksi Emperor)

 

Hello MOZA Team,

I am currently developing a racing game in Unity, and I would like to integrate telemetry support with the MOZA CM2 Dashboard, similar to how games like Assetto Corsa and BeamNG.drive work.

I would like to ask:

  • Is there any official SDK, API, or telemetry protocol documentation available for integrating with the MOZA CM2 Dashboard?
  • How can a custom game send telemetry data (speed, RPM, gear, throttle, brake, etc.) to CM2?
  • Does MOZA provide a sample project or plugin for Unity or Unreal Engine?
  • Are there any requirements for registering the game so it can be detected by MOZA Pit House / CM2?

My goal is to make my game compatible with MOZA hardware and dashboards in the same way as supported racing simulators.

Thank you very much for your help.

0 投票


1 评论

Gudsen Support Support

Gudsen Support Support 已发布 25天 以前 管理

Our SDK does not currently support telemetry directly. The way we support game telemetry is that game developers provide us with their telemetry protocol, and our software developers implement support accordingly.

Regarding the game telemetry integration process, referring to ACC/F1/iRacing as examples:

  1. The game developer needs to provide the following information: Whether the game supports FFB ,Official website,Supported platforms (Steam, Xbox, etc.),Telemetry protocol (e.g., UDP protocol, shared memory, etc.)
  2. A test version of the game (e.g., a CD key if distributed via Steam)
  3. Expected launch date,We will complete the integration support before the expected launch date.

0 投票

登陆注册 发表评论