Game Configurations

The game plug-in‘s port conflicts with the telemetry data's port

TABLE OF CONTENTS

1 Description

Sometimes, many games always provide only one  port  to output game's data, demands may create conflicts, so we will resolve port conflicts between custom game plugins and "MOZA Pit House" telemetry data in game.

2 Environment

GamesGame which provides only one port to output game's data ("Dirt Rally 2.0" as an example)
Devices"MOZA" Base Wheel
SystemWin10, Win 11
Software"SimHub”, "MOZA Pit House", Third-party plug-ins

3 Configuration flow

1. Download "SimHub" software and install it

2. Find the game in "SimHub" ( "DIRT Rally 2.0" as an example)

3. Click "Game Config" (top right corner) to enter the configuration

4. Check “Forward UDP packets to...” , then click "Add Forward Target" to add a forward port

5. Enter the port number of the custom plug-in (for example, "ZTMZ Club Road Book Tool") and the port number of "MOZA Pit House"

( *Tips :

  • In the preceding figure, the port number in the green box cannot be the same as that in the red box. The IP address is the local IP address: 127.0.0.1
  • For port number Settings, see "Appendix" at the bottom of the page.

)

6. Setting result interface

4 Start the game flow

1. Keep "MOZA Pit House" open.

2. Keep custom game plugin tools open (cannot be closed in games)

3. Keep "SimHub" open (can't be closed in-game)

4. Open the game

(*Tips : If there is no telemetry data, restart "MOZA Pit House")

Appendix

1. Port number of "ZTMZ Club Road book tool"

Click on the Settings icon in the upper right corner

Modify "Listening UDP Port" (example: to 20778)

2. Port number of "MOZA Pit House"

Port number list:

Game Name

Port

Dirt4

10800

DirtRally2

10790

F1 2019

22019

F1 2020

22020

F1 2021

22021

Automobilista2

5606

CARS2

5606

The Ip address of all games in the list is 127.0.0.1

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