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Posted 3 days ago by Efrén Codeso
Hi,
I am working on a driving rig connected to a real physical vehicle.
The steering wheel is a Lamborghini x MOZA Revuelto mounted on an R25 Ultra Torque wheelbase.
My goal is to reproduce the real steering wheel position on the MOZA wheel (between -540° and +540°).
I am currently using the Motion Control API:
moza::motorMoveTo(hwnd, targetAngle, speedRPM, err);
However, the behavior is not what I expected.
The steering wheel behaves strangely: it starts spinning continuously and seems to ignore the angle value I send.
I am not sure if motorMoveTo() is the right function for this use case or if this is even possible with the SDK.
motorMoveTo()
I also wonder whether the target angle is related to the available motor torque, or if those are completely independent.
Any advice would be greatly appreciated.
Thank you!
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Hi,
I am working on a driving rig connected to a real physical vehicle.
The steering wheel is a Lamborghini x MOZA Revuelto mounted on an R25 Ultra Torque wheelbase.
My goal is to reproduce the real steering wheel position on the MOZA wheel (between -540° and +540°).
I am currently using the Motion Control API:
However, the behavior is not what I expected.
The steering wheel behaves strangely: it starts spinning continuously and seems to ignore the angle value I send.
I am not sure if
motorMoveTo()is the right function for this use case or if this is even possible with the SDK.I also wonder whether the target angle is related to the available motor torque, or if those are completely independent.
Any advice would be greatly appreciated.
Thank you!
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0 Comments
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