TABLE OF CONTENTS
1 FFB Configuration
"iRacing" game's Force Feedback does not require any configuration to support it.
2 Telemetry Configuration
Just open "MOZA Pit House" to automatically support "iRacing" game's telemetry data, no additional configuration is required.
2.1 iRacing Indicator Mode
This mode is within the experimental features page and defaults to Original mode.
- When you are in Original mode, the timing of the steering wheel indicator light will be synchronized with the indicator light in the game, and is not affected by the RPM prompt on the steering wheel settings page. Note that when you are inside Pit in the game, the indicator light is off, which is a normal phenomenon.
- When in RPM mode, you can control the timing of the steering wheel indicator lights by setting the RPM cue on the steering wheel page. This mode allows you to customize the timing of each light. Note: Each time you start a race or change vehicles, you need to make an effective shift to get the maximum engine speed to be effective.
FAQ:
Q: Why does my wheelbase vibrate at a high frequency and make abnormal noises after the iRacing update?
A: iRacing 6.10 updated version supports 360hz and Wheel LFE effects for MOZA devices
Software Compatibility Requirements:
Base Firmware Version: ≥ 1.2.5.5
Pit House Version: ≥ 1.3.1.50
Hardware Compatibility Requirements:
All MOZA bases support 360Hz and Wheel LFE function.
Note: The game automatically enables both features by default. You can manually disable them if preferred.
How to Configure in Game:
360Hz:
Locate the app.ini configuration file at: Documents\iRacing\app.ini
Open the file and search for 'enableFFB360HzInterpolated'.
Set the value to 0 to disable the 360Hz feature: enableFFB360HzInterpolated=0
Wheel LFE:
1.This effect can be directly reduced or disabled through the in-game settings interface.
2.To reduce the gain of specific effects, adjust them in the app.ini file located at Documents\iRacing\app.ini.
Find the [TrueForce] section and modify the following parameters:
[TrueForce] volTrueForcePhysCarBodyAccel_dB=0.000000; How much to duck or raise volume of the car body acceleration TrueForce style effects, in Decibels volTrueForcePhysDriveShaft_dB=0.000000; How much to duck or raise volume of the drive shaft TrueForce style effects, in Decibels volTrueForcePhysEngineRPM_dB=-9.000000; How much to duck or raise volume of the engine rpm TrueForce style effects, in Decibels volTrueForcePhysGearChange_dB=3.000000; How much to duck or raise volume of the gear change TrueForce style effects, in Decibels volTrueForcePhysRevLimit_dB=0.000000; How much to duck or raise volume of the rev limit TrueForce style effects, in Decibels volTrueForcePhysRoadTexture_dB=0.000000; How much to duck or raise volume of the road texture TrueForce style effects, in Decibels volTrueForcePhysRumbleStrip_dB=-3.000000; How much to duck or raise volume of the rumble strip TrueForce style effects, in Decibels volTrueForcePhysWheelSlip_dB=6.000000; How much to duck or raise volume of the wheel slip TrueForce style effects, in Decibels